BY : Conference on Computer Graphics and Interactive
Techniques (16th : 1989 : Boston, Mass.)
SIGGRAPH.
IEEE Computer Society. Technical Committee-Computer
Graphics.
TITLE : ACM SIGGRAPH '89 course notes : 16th Annual Conference
on Computer Graphics and Interactive Techniques,
Boston, Massachusetts 31 July-4 August 1989
TITLE-NOTE : sponsored by the Association for Computing Machinery's
Special Interest Group on Computer Graphics in
cooperation with the IEEE Technical Committee on
Computer Graphics.
PUBLISHED : (New York? : Association for Computing Machinery,
1989)
SUBJECT : Computer graphics - Congresses.
Interactive computer systems - Congresses.
CALL NO : T 385 S53x 1989 / HOLDINGS: v. 1-30
CALL NO : SOFTWARE T 385 S53x 1989
CALL NO : GRAPHIC :VIDEO T 385 S53x 1989
OCLC NO : 20256549
MATERIAL : conference
DESCRIPTION : 30 v. : ill. (some col.) ; 28 cm. + 1 videotape + 3
computer disks
NOTES : Cover title.
System requirements for computer disks: Macintosh with
256 color capabilities; 1 MB; color monitor.
Includes five monographs: Lindenmayer systems, fractals, and plants by Przemyslaw Prusinkiewicz, James Hanan; An introduction to ray tracing edited by Andrew S. Glassner; The science of fractal images edited by Heinz-Otto Peitgen, Dietmar Saupe; Curves and surfaces for computer aided geometric design by Gerald Farin; PostScript language reference manual by Adobe Systems, Inc. - 20. Solid modeling: architectures, mathematics, and algorithms - 21. Fractals: analysis and modeling - 22. State of the art in facial animation - 23. Math for SIGGRAPH - 24. Stereographics - 25. The computer graphics interface - the next international graphics standard - 26. X3D-PEX (PEX): three-dimensional graphics in a distributed window system - 27. The PostScript page description language - 28. State of the art in data visualization - 29. Implementing and interacting with real-time microworlds -30. Topics in physically-based modeling. Includes bibliographical references. CONTENTS: 1. Perceptual discrepancies in color production technology - 2. Artists' and designers' introduction to computer graphics - 3. Desktop computer animation - 4. 3-D character animation by computer - 5. Fundamentals and overview of computer graphics - 6. Applications programming for the X window system - 7. Experiential computer art - 8. Emerging user-interface media: potentials and challenges - 9. Introduction to computer animation -10. Introduction to practical issues in color reproduction and selection - 11. Introduction to window management - 12. An Introduction to ray tracing - 13. Two and three dimensional visualization workshop - 14. Contemporary approaches to geometry for computer graphics & computer-aided design - 15. Usability testing and design guidelines for graphical user interfaces - 16. Parallel processing and advanced architectures in computer graphics - 17. Introduction to visual programming environments - 18. Radiosity - 19. Curve and surface design: from geometry to applications
SIGGRAPH Video Review: (OK, so this is viewing not reading material.) SIGGRAPH also publishes videotapes showing the best in computer graphics and animation. I'll show a few in class. They are physically, but not logically in the reserve room in the library basement. They are not cataloged in Infotrax (last time I checked). However, if you know they exist, you can request them, and take them home for 2 weeks even though they are marked 'reserve'.