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We will cover many of the following subjects:
- Intro.
- Paradigms.
- Double connected edge list.
- Range searching.
- Segment tree.
- K. Mulmuley, A Fast Planar Partition Algorithm
- Las Vegas randomization.
- Clarkson, fast randomized linear programming
- Convex Hulls.
- Graham scan
- Jordan March
- Fast Expected Algorithms
- Voronoi diagrams.
- Nearest point searching
- Farthest point searching
- Transformation to convex hulls
- Fortune's sweep-line algorithm and implementation
- Roos's dynamic algorithm and implementation -- you watch
the Voronoi diagram changing as the points move.
- Sweep line intersection.
- Chazelle & Edelsbruner: optimal line xsect
- Edelsbrunner & Mucke: Simulation of simplicity.
- Uniform grids.
- Franklin: efficient polyhedron intersection.
- Milenkovic: approximate geometry.
- Dobkin and Silver: ditto.
- Hoffman, Hopcroft, and Karasick, ditto.
- Geometry data structures in the Leda C++ package.
- Geometry material at U Minn.
Wm Randolph Franklin
Tue Mar 19 22:00:14 EST 1996