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Lectures

 1.  W1-17-96      * Handouts 1 and 2.
                   * Course intro.
                   * Brief history of geometry: Euclid, Descartes, Euler,
                     Peano.
                   * Isosceles triangle paradox.

 2.  M1-22-96      * Lee & Preparata thru locus method.

 3.  W1-24-96      * Lee & Preparata ctd thru divide and conquer.
                   * Sweep line edge intersection in detail, with heaps and
                     tree rotation.
                   * Recurrence relations.

 4.  M1-29-96      * Lee & Preparata ctd into intersections.
                   * Intro to Megiddo & Dyer linear time LP.

 5.  W1-31-96      * Lee & Preparata ctd into range search, with
                     excursions:
                   * Intersecting convex polygons,
                   * Intersecting general polygons,
                   * Testing point inclusion in a polygon by the Jordan
                     curve method,
                   * The special cases of two coincident vertices or a
                     vertex on the other polygon's edge,
                   * Solving recurrence relations such as Fibonacci using
                     powers.
                   * 1-D range search with segment tree
                   * 2-D range search: N5 and then N3 methods.
                   * Handout 3.

 6.  M2-5-96       * Lee & Preparata ctd thru range search, with
                     excursions:
                   * 1-D data structures: binary search trees, digital
                     search trees (tries),
                   * 2-D data structures: quadtrees, k-d trees.
                   * Refs to Preparata and Shamos
                   * Handout 3.

 7.  W2-7-96       * Lee & Preparata ctd thru into point location.
                   * Planar graph data structures, including DCEL.
                   * Point location methods: slab, chain.
                   * Refs to Preparata and Shamos.

 8.  M2-12-96      * Lee & Preparata ctd into Voronoi diagrams.
                   * Refs to Preparata and Shamos.

 9.  W2-14-96      * Number of polytopes of the generalized tetrahedron,
                     cube, octahedron types.
                   * Voronoi properties and applications.

 10. "M"2-21-96    * Attempt to demo xvoronoi.
                   * Demo U. Minn. interactive geometry.
                   * Voronoi diagram construction by
                        o divide and conquer, plus implementation problems
                        o reduction to convex hull in one dimension higher

 11. M2-26-96      * Show xvoronoi slides.
                   * GPS.
                   * Using reduction to convex hull to do K-nearest
                     neighbor Vord.

 12. W2-28-96      * Vords ctd.
                   * Vords for interpolation of scattered data (Gold).
                   * Handout 4.

 13. M3- 4-96      * Handouts 6 to 8.
                   * Vords on other metrics.
                   * Randomized search tree.

 14. W3- 6-96      * Handouts 9 to 11.
                   * Data structures for storing all US streets on a CD.
                   * Fortune alg ctd.
                   * Triangulations in 2D and 3D: in 3D the number is
                     variable, and Steiner points may be necessary, and
                     knowing whether is hard.
                   * Intro to Guibas and Stolfi.
                   * Vord by edge flipping.

 15. M3-18-96      * More points from Fortune's paper
                   * My uniform grid paper

 16. W3-20-96      * Handouts 10, 13, 14, 15.
                   * discuss my Steensel paper.
                   * discuss my hidden surface papers.

 15. M3-25-96      * Geometry algorithms animation videos
                   * Decomposing a polygon into a boolean expression on the
                     halfplanes defined by its edges, with each edge used
                     only once.
                   * That can't be done in 3D.

 16. W3-27-96      * Faculty job market.
                   * Guibas & Stolfi paper: topology, quadedges, etc.
                   * Handouts 16 to 19.

 17. M4- 1-96      * More geometry videos.
                   * Break early for Vollmer Fries talk by Moog.

 18. W4- 3-96      * Wesley papers on fleshing out wireframes and
                     projections.

 19. M4- 8-96      * Handouts 20 and 21.
                   * Simulation of Simplicity.
                   * Guest lecture :-) Mandlebrot on fractals.

No Real Programmer works 9 to 5 (unless it's the ones at night).

April 11, 1996 , tex2html_wrap308 : tex2html_wrap309 /dept/ecse/compeom/ho22.tex


Wm Randolph Franklin
Thu Apr 11 18:36:54 EDT 1996