Lab 8
Computer Graphics (ECSE-4750), RPI
Nov 2 2005

Create a color-shaded scene with at least one texture-mapped object. The texture can be a picture (downloaded image) texture, a decal texture (like a drawn coke can label), or an environmental map (sec 7.7). For extensions, try the alpha buffer and transparency (sec. 7.9).

Demonstrate your program to Zhongyi during the lab session, or hand in the usualscreen dumps. Start early!! He will check out the finished students first and then help you regarding your coding.

Grading will based on your objects, your demonstration

Submissions:

References: