Homework 6 Computer Graphics (ECSE-4750), RPI Fall 2005 2, 1/d^2 could cause harsh rendering, since it is only true for point sources and omitted inter-reflection components. Instead, (a+bd+cd^2)^-1 is used, where d is the distance and a,b,c are parameters chosen to soften the lighting. 3, This may appear unnatural, but it is helpful to create realistic shading effects in as close to real time as possible. that's why in Phong's model, light regarded addictive, ie, made up of ambient, diffuse and specular components: I=Ia+Id+Is. We could calculate each compenent seperately and then sum them up to get the total effect. 4, l=(1,0,0), n=(0.6,0.8,0) r=2(l.n)n-l=(-0.28,0.96,0)